hunnyc
Listings
ground
by hunnycGround height and high-ground level at any point of the dota map.
"requires": { "ground": "^1.0" }local ground = require("lib/ground")Beta Tester Config
by hunnycBeta 0.10.54 preset: combo on F, last hit on B, every other bind moved off dota's own keys, hp cards and minimap marks on.
lane_geom
by hunnycA lane as a polyline: the point on it nearest to a creep, the heading there, and a walk of N units along it.
"requires": { "lane_geom": "^1.0" }local lane_geom = require("lib/lane_geom")fog_seen
by hunnycWhere each enemy hero is while nobody sees him: the tick he left vision, his last cast in the fog, a teleport's landing, a position another script worked out, plus the enemy smokes.
"requires": { "fog_seen": "^1.0" }local fog_seen = require("lib/fog_seen")threats
by hunnycEnemy casts the overlays and the dodger react to: which particle system or sound belongs to which ability, where its spot is, and its radius, width, speed and timing from valve's ability data; and for
"requires": { "threats": "^1.0" }local threats = require("lib/threats")pathing
by hunnycCan a unit walk from one world point to another: GridNav reachability with a per-caller cache, a per-tick path budget and the mars arena walls.
"requires": { "pathing": "^1.0" }local pathing = require("lib/pathing")camps
by hunnycNeutral camp data the stacking packs share: valve's stack window for each camp, the trained stack data (camp positions, approach and pull points, difficulties) and the stacking routines that jungle, s
"requires": { "camps": "^1.0" }local camps = require("lib/camps")Visual Script
by hunnycHero overlay: hp and mana cards, spell and item cooldowns under every hero, status timers, off-screen and last-seen markers.
uTEA
by hunnyc127 hero combo packs and 28 feature modules on one key: combos, last hits, orbwalking, dodging, item use, autopilot.
Draft Ranks
by hunnycEvery player's rank on screen: a list per team in the draft, a short label under each top-bar portrait in the match.
Advisor
by hunnycWin probability as a band and one ranked team call at a time, in a match or from the spectator seat.
Draft Helper
by hunnycFive picks and three bans during hero selection, scored against the live draft, each with the reason it earned.
Humanizer
by hunnycReleases script orders after delays drawn from a model of human order timing, with click scatter and a speed setting.
Camera Follow
by hunnycBrings the view back to your hero while uTEA's Autopilot plays and you leave the camera alone.
Camera Distance
by hunnycSets the camera distance, 1000 to 4000 units, which the game otherwise holds at 1134.
Ward Tracker
by hunnycShows when the enemy can see you and by what, and tracks their observer wards, including ones predicted from inventory.
Humanizer Idle
by hunnycIdle cursor glances to the screen edge, minimap and shop between orders. Switched off in this build.