evolve
Store/Information

Ward Tracker

Shows when the enemy can see you and by what, and tracks their observer wards, including ones predicted from inventory.

hunnycNot rated yet3 installs
Get itSupportSource is protected
  • ·One-time purchase, not a subscription
  • ·Runs while you have evolve access
  • ·Every future version at no extra charge
  • ·Refund: within 24 hours if not installed, or any time if it stays broken on the current version for more than 72 hours. The amount goes back to your balance.
Ward Tracker
Overview

Seen or not. At the top of the screen, every frame: VISIBLE BY ENEMY in red or unseen in green, with a ring round your hero in the same colour. It reads the game's own team visibility, so it is right even when whoever sees you stands in fog. Under it: the likely source (by observer ward, or the unit) and how many enemy wards are known.

Enemy wards.

  • When an enemy hero's observer count drops, a ward is placed where it was most likely planted, 400 units ahead of the hero, and drawn as ward? with its 1600-unit vision circle in yellow.
  • When a sentry, a gem or any other true sight reveals it, the position and the plant time become exact: the circle turns orange and counts down, ward 245s.
  • A ward is removed when it expires, 360 seconds after planting, or when it is seen dying.
  • Every known ward is also a red ring on the minimap.

There is no settings page. It runs while it is enabled in Settings › scripts.

Changelog

No release notes recorded for this listing.

Reviews
Not rated yet

No reviews yet.

More from this author

More from this author

ground

by hunnyc

Ground height and high-ground level at any point of the dota map.

pack.json
"requires": { "ground": "^1.0" }
your lua
local ground = require("lib/ground")
0 scripts use itNo published version yet

Beta Tester Config

by hunnyc
Included with access

Beta 0.10.54 preset: combo on F, last hit on B, every other bind moved off dota's own keys, hp cards and minimap marks on.

configcombolast hit
Not rated yet0 installs
v1.0.0 · Updated 2026-10-17✓ 0.10.70

lane_geom

by hunnyc

A lane as a polyline: the point on it nearest to a creep, the heading there, and a walk of N units along it.

pack.json
"requires": { "lane_geom": "^1.0" }
your lua
local lane_geom = require("lib/lane_geom")
0 scripts use itv1.0.0