Camera Follow
Brings the view back to your hero while uTEA's Autopilot plays and you leave the camera alone.
- ·One-time purchase, not a subscription
- ·Runs while you have evolve access
- ·Every future version at no extra charge
- ·Refund: within 24 hours if not installed, or any time if it stays broken on the current version for more than 72 hours. The amount goes back to your balance.
uTEA's Autopilot moves the hero but never the camera, so the view stays wherever you left it. While Autopilot is running and you have left the camera alone for a few seconds, this brings the view back to your hero. Move the camera yourself and it waits again. Menu: Other › Camera.
- follow: on by default
- follow rate: 5 to 30 re-centres a second, 15 by default
- follow deadband: how far the hero may move before the view does, 0 to 600 units, 60 by default
- hands-off seconds before the follow: 0 to 30, 5 by default
- follow the humanizer camera when it runs: off by default; follows the camera the Humanizer's part B reports instead of the hero
It draws nothing. Needs uTEA with Autopilot.
No release notes recorded for this listing.
No reviews yet.
More from this author
ground
by hunnycGround height and high-ground level at any point of the dota map.
"requires": { "ground": "^1.0" }local ground = require("lib/ground")Beta Tester Config
by hunnycBeta 0.10.54 preset: combo on F, last hit on B, every other bind moved off dota's own keys, hp cards and minimap marks on.
lane_geom
by hunnycA lane as a polyline: the point on it nearest to a creep, the heading there, and a walk of N units along it.
"requires": { "lane_geom": "^1.0" }local lane_geom = require("lib/lane_geom")