Camera Distance
Sets the camera distance, 1000 to 4000 units, which the game otherwise holds at 1134.
- ·One-time purchase, not a subscription
- ·Runs while you have evolve access
- ·Every future version at no extra charge
- ·Refund: within 24 hours if not installed, or any time if it stays broken on the current version for more than 72 hours. The amount goes back to your balance.
Overview
The game holds the camera at 1134 units and ignores dota_camera_distance. This writes the distance the camera actually reads, so the slider takes effect. Menu: Other › Camera.
- override distance: on or off, off by default
- distance: 1000 to 4000 units, 1200 by default
- re-apply every second: puts the value back if something resets it
- show current: a readout in the top-right corner, camera 1400 (want 1400)
The zoom level is networked, so the other players and replays of the match see it.
Changelog
No release notes recorded for this listing.
Reviews
Not rated yet
No reviews yet.
More from this author
More from this author
ground
by hunnycGround height and high-ground level at any point of the dota map.
pack.jsonyour lua
"requires": { "ground": "^1.0" }local ground = require("lib/ground")0 scripts use itNo published version yet
Beta Tester Config
by hunnycBeta 0.10.54 preset: combo on F, last hit on B, every other bind moved off dota's own keys, hp cards and minimap marks on.
configcombolast hit
Not rated yet0 installs
v1.0.0 · Updated 2026-10-17✓ 0.10.70
lane_geom
by hunnycA lane as a polyline: the point on it nearest to a creep, the heading there, and a walk of N units along it.
pack.jsonyour lua
"requires": { "lane_geom": "^1.0" }local lane_geom = require("lib/lane_geom")0 scripts use itv1.0.0