Invoker script for Dota 2
10 ready-made combos on one key and a key per spell: the script invokes and casts at once. Sun Strike is aimed by the AI model.
Smart combo
Smart builds the combo again on every press and re-plans about once a second while the key is held: the target survived, a new plan from what is off cooldown; the target died, the next enemy in range.
What it reads
- Control on the target and how long it holds
- Distance
- The target's health
- Whether the hero is a mobile one
- BKB and Linken's
- Allies hitting the target
- How many enemies stand together
- Its own mana, cooldowns and items
How it opens
- 01The target is under 25% healthNo control, straight to the nukes
- 02Enemies stand togetherGleipnir on the whole group

- 03Hex is readyHex for 3.5 s: the target stays grounded and allies keep hitting

- 04Gleipnir or Rod of Atos is thereA 2 s root


- 05OtherwiseTornado or Eul's, unless allies are hitting the target


- 06A mobile hero is closeIce Wall

- 07The target is in melee rangeCold Snap

The order of the nukes
The slow spells go first so that everything lands at once while the target is helpless.
- Target in Tornado, Eul's or a stun of 2 s or moreEMP makes it




- A short stunEMP would miss, so it is left out



- Close and with no controlfastest first



- Far away or a finishSun Strike alone

- Into a BKB only Sun Strike goes: it is the one Invoker spell that pierces spell immunity.
- Linken's is popped with the cheapest single-target spell.
- Blink before the opener, BKB before EMP, Refresher after Blast to cast it all a second time.
In the menu
- Tornado in Smart: skip it when allies are hitting the target (the default), always, or never.
- Crowd mode: Tornado, EMP, Meteor and Blast go at the densest group when at least 2 enemies stand within 400 units of the target. Off by default.
The combo on one key
Smart · target in Tornado
- 01
Tornado - 02
E.M.P. - 03
Sun Strike (AI aim) - 04
Chaos Meteor - 05
Deafening Blast
Keys
- SpaceComboHold it in a fight
- InsertMenuThe pack's settings and keys
- A key per spellThe script invokes the spell and casts it at once










Every key is changed in the menu.
10 more ready combos: picked in the panel, your own built in the editor. A picked one plays once, then the key is back on Smart.
- 01




Tornado → SS → Meteor → Blast - 02





Tornado → Meteor → Blast → EMP → CS - 03


Cold Snap → Forge → Alacrity - 04



EMP → Tornado → Meteor → Blast - 05
Sun Strike - 06

Meteor → Blast - 07

Ice Wall → Cold Snap - 08


Cataclysm → Meteor → Blast - 09

Ghost Walk → Sun Strike - 10









Full nuke + Refresher
What the pack does on its own

No keyCataclysmWhen two or more stunned heroes stand together
No keySun StrikeOn a held enemy, on a landing from Tornado or Eul's Scepter of Divinity, on a teleport
Kill-stealSun StrikeOn an enemy it finishes
EscapeGhost WalkBelow 25% health with enemies near
InterruptCold SnapAn enemy channel or teleport
InterruptTornadoAn enemy channel or teleport- On screenShows what the combo is doing right now
AI aim
Sun Strike: a model trained on 1500+ matches puts the point where the enemy will be when the spell lands.
How to turn it on
- 01
Install evolve with the loader and start Dota 2.
- 02
Pick Invoker: the pack turns on by itself.
- 03
Hold Space in a fight. Insert opens the pack's menu.
The Invoker pack comes with any term
So do the packs of every other hero, AI aim and all free store scripts. Access is by closed beta application.