An overlay on the heroes themselves: what you would otherwise hover or open the scoreboard for. Menu: Visuals › Visualization.
- HP card over each hero: a team rail, an hp bar with ticks at fixed HP steps, hp and mana values, level and name. The bar turns amber under 50% and red under 25%, and a fading trail shows damage just taken. In a crowded fight the cards fold into one list.
- Spells and items under each hero: a cooldown sweep with the seconds left. The border of a spell cell tells physical, magical and pure damage apart.
- Status effects with the time left: stun, silence, hex, root, disarm, ethereal, BKB.
- Top bars: hp and mana under every portrait in the top bar, and the tracked ultimate's cooldown.
- Off-screen markers: an enemy outside the view sits at the screen edge with its portrait, an hp ring and the distance, up to 6000 units away.
- Last seen: an enemy that walks into fog leaves a marker with its portrait, the seconds since it was seen and the way it went.
- Stats panel, off by default: kills, net worth, damage and disables per hero, in a panel you drag and resize.
- Weather: a local weather effect, one of Snow, Rain, Moonbeam, Pestilence, Harvest, Sirocco, Spring, Ash and Aurora.
Every part has its own switch, and the cards and panels their own opacity and size.
Reads each hero's state once per frame instead of once per panel, so the overlay costs less per frame. What it draws is unchanged.
no behaviour change: comments only. the icons it draws now appear on the first frame through this release's core change.
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