An add-on to the Humanizer's part B. While no order is queued, it moves the cursor where a player's hand drifts between actions: the screen edge, the minimap, the shop. The rates come from recorded games: edge panning 0.94 a minute, minimap glances 0.28, HUD and shop 0.18.
Switched off in this build. The glances make up activity that no script asked for, and in testing most of them were cut short by the next order: 4 of 13 finished over nine minutes, and the rest sent the cursor toward the minimap only to pull it back. The switch is in the code, so ticking idle cursor in the menu does nothing until it ships on again.
What is there. The menu page (Humanizer › Behavior: idle cursor, idle rate, yield to a real hand, its threshold and quiet window) and a count of every glance it declined, by reason, which log idle suppression writes to the log.
Needs the Humanizer with part B on.
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