Dota 2 脚本
英雄连招、视觉、追踪和提示。在网站、启动器里或直接在游戏内领取并安装。
Dota 2 脚本
ground
作者 hunnycGround height and high-ground level at any point of the dota map.
"requires": { "ground": "^1.0" }local ground = require("lib/ground")lane_geom
作者 hunnycA lane as a polyline: the point on it nearest to a creep, the heading there, and a walk of N units along it.
"requires": { "lane_geom": "^1.0" }local lane_geom = require("lib/lane_geom")fog_seen
作者 hunnycWhere each enemy hero is while nobody sees him: the tick he left vision, his last cast in the fog, a teleport's landing, a position another script worked out, plus the enemy smokes.
"requires": { "fog_seen": "^1.0" }local fog_seen = require("lib/fog_seen")threats
作者 hunnycEnemy casts the overlays and the dodger react to: which particle system or sound belongs to which ability, where its spot is, and its radius, width, speed and timing from valve's ability data; and for
"requires": { "threats": "^1.0" }local threats = require("lib/threats")pathing
作者 hunnyc判断单位能否从世界中的一点走到另一点:基于 GridNav 的可达性检查,带按调用方区分的缓存、每 tick 的寻路预算和玛尔斯竞技场的墙。
"requires": { "pathing": "^1.0" }local pathing = require("lib/pathing")camps
作者 hunnycNeutral camp data the stacking packs share: valve's stack window for each camp, the trained stack data (camp positions, approach and pull points, difficulties) and the stacking routines that jungle, s
"requires": { "camps": "^1.0" }local camps = require("lib/camps")