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Dota 2 脚本

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Dota 2 脚本

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6 个库

ground

作者 hunnyc

Ground height and high-ground level at any point of the dota map.

pack.json
"requires": { "ground": "^1.0" }
你的 lua
local ground = require("lib/ground")
0 个脚本在用还没有已发布的版本

lane_geom

作者 hunnyc

A lane as a polyline: the point on it nearest to a creep, the heading there, and a walk of N units along it.

pack.json
"requires": { "lane_geom": "^1.0" }
你的 lua
local lane_geom = require("lib/lane_geom")
0 个脚本在用v1.0.0

fog_seen

作者 hunnyc

Where each enemy hero is while nobody sees him: the tick he left vision, his last cast in the fog, a teleport's landing, a position another script worked out, plus the enemy smokes.

pack.json
"requires": { "fog_seen": "^1.0" }
你的 lua
local fog_seen = require("lib/fog_seen")
0 个脚本在用v1.0.1

threats

作者 hunnyc

Enemy casts the overlays and the dodger react to: which particle system or sound belongs to which ability, where its spot is, and its radius, width, speed and timing from valve's ability data; and for

pack.json
"requires": { "threats": "^1.0" }
你的 lua
local threats = require("lib/threats")
0 个脚本在用v1.0.0

pathing

作者 hunnyc

判断单位能否从世界中的一点走到另一点:基于 GridNav 的可达性检查,带按调用方区分的缓存、每 tick 的寻路预算和玛尔斯竞技场的墙。

pack.json
"requires": { "pathing": "^1.0" }
你的 lua
local pathing = require("lib/pathing")
0 个脚本在用v1.0.1

camps

作者 hunnyc

Neutral camp data the stacking packs share: valve's stack window for each camp, the trained stack data (camp positions, approach and pull points, difficulties) and the stacking routines that jungle, s

pack.json
"requires": { "camps": "^1.0" }
你的 lua
local camps = require("lib/camps")
0 个脚本在用v1.0.0