evolve
Маркетплейс/Информация

Advisor

Win probability as a band and one ranked team call at a time, in a match or from the spectator seat.

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Advisor
Описание

Once a second the Advisor reads the board as your team sees it, fog included, and runs two trained models: one for the chance of winning, one for what the team should do next. Menu: Misc › advisor.

Win probability is shown as a band, 54–61%: green when you lead, red when you trail, amber when it is even, with a sparkline of the last minute. Nothing is shown before 5:00.

Calls. One team call at a time, out of twelve: smoke, roshan, tormentor, high ground, push, defend, gank, outpost, group, retreat, split push, ward. Each comes with the three facts that let it through (2 unseen, 5v4, 3 ults up), a bar for how long its window stays open, and the line you could send to team chat. Allies get a line of their own, such as pos4 come the river.

On the map. A ring at the target sized for the call, the route from your hero, how each ally gets there, a plate with the faces that have to arrive, and a marker at the screen edge when the target is off screen; click it to look there. The minimap shows the route and the target too.

Spectating. Two columns, one per team, each limited to what that team can see. Coach mode picks one team and one player and says what to tell them.

Pings and chat are off by default. When on, they go out within a budget of 4 a minute, 8 seconds apart and 5 a match, and can wait for a confirm key.

Every call class, every part of the overlay and the ally lines switch off separately.

Изменения
1.0.82026-09-25

The advice can be shown as the panel, as notifications, or both: Misc > advisor > Show as. A notification carries the call's headline, its reasons and the hero it is about, replaces the previous one instead of stacking, and goes away when the call no longer holds. With notifications only, the panel and its frame are not drawn; the callout key, the world overlay, pings and chat work as before.

1.0.72026-09-23

the offline self-test accepts the menu settings under the Misc spelling the client now saves them with.

1.0.62026-09-23

When the inference runtime is missing, the message now says why instead of pointing at a folder it no longer lives in.

1.0.42026-09-19

Advice level. The model's own gate is a promise about precision, not a display setting: seven of the thirteen calls ship a threshold it almost never reaches, so on most boards the panel honestly said nothing. There are three levels now. Calibrated is the gate alone and stays the default. Leaning adds the one call the gate came closest on, drawn quieter with its confidence on it. Guided always names the leading call while there is any read at all. A call below the bar says so wherever it appears, and it can never ping or type on its own.

If the panel is quiet, check the rank too: it drives the vocabulary as well as the thresholds, and an unset rank drops the calls that need three people to arrive.

The minimap is calibrated now. The rectangle it draws through used to be an assumption about your HUD. It reads the flipped-HUD setting for the side, sizes itself from the screen, and if it still sits wrong there is a frame you can switch on and three nudges to line it up in a few seconds. Marks follow the live hero rather than a one-second-old snapshot.

1.0.32026-09-19

Advice level. The model's own gate is a promise about precision, not a display setting: seven of the thirteen calls ship a threshold it almost never reaches, so on most boards the panel honestly said nothing. There are three levels now. Calibrated is the gate alone and stays the default. Leaning adds the one call the gate came closest on, drawn quieter with its confidence on it. Guided always names the leading call while there is any read at all. A call below the bar says so wherever it appears, and it can never ping or type on its own.

If the panel is quiet, check the rank too: it drives the vocabulary as well as the thresholds, and an unset rank drops the calls that need three people to arrive.

The minimap is calibrated now. The rectangle it draws through used to be an assumption about your HUD. It reads the flipped-HUD setting for the side, sizes itself from the screen, and if it still sits wrong there is a frame you can switch on and three nudges to line it up in a few seconds. Marks follow the live hero rather than a one-second-old snapshot.

1.0.12026-09-19

The call is drawn now, not described. The target carries a ring sized to what it names and its headline above it; the way there is a line along the walkable ground that fades out as it arrives and ticks at every turn. A target off screen puts a wedge on the edge whose legs converge on the real point and whose width carries the distance, with the walking time under it.

Around the point stands one badge per hero being sent there, each on the side he will arrive from, so the place says who comes from where at a glance. Your own badge reads you. Every ally further than seven hundred units gets his own quieter line, and the minimap carries the same: the point, your route, and a ring on each ally with a line to where he is being sent.

The panel's first row is a card now: the class, the verb, how much of the call's window is left, three short reasons, and the exact line that would go to team chat. Advice for teammates has a confidence slider and a switch per position, and each piece of the drawing can be turned off on its own.

One key relays the call: press to ping the point, hold to ping and type the line. The wording is yours to change, one template per call and per intent, in the menu or in configs/advisor_phrases.json.

Coach mode joins the list of modes. Pick a team and a player on it, and the whole overlay is drawn for that player while the other team collapses to its win probability. The card then says two things: what to tell him, and what he tells his team. Dota's coach seat reaches its students and not the whole team, so the player relays.

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