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Скрипты для Dota 2

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Скрипты для Dota 2

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6 библиотек

ground

от hunnyc

Ground height and high-ground level at any point of the dota map.

pack.json
"requires": { "ground": "^1.0" }
твой lua
local ground = require("lib/ground")
0 скриптов используютОпубликованных версий пока нет

lane_geom

от hunnyc

A lane as a polyline: the point on it nearest to a creep, the heading there, and a walk of N units along it.

pack.json
"requires": { "lane_geom": "^1.0" }
твой lua
local lane_geom = require("lib/lane_geom")
0 скриптов используютv1.0.0

fog_seen

от hunnyc

Where each enemy hero is while nobody sees him: the tick he left vision, his last cast in the fog, a teleport's landing, a position another script worked out, plus the enemy smokes.

pack.json
"requires": { "fog_seen": "^1.0" }
твой lua
local fog_seen = require("lib/fog_seen")
0 скриптов используютv1.0.1

threats

от hunnyc

Enemy casts the overlays and the dodger react to: which particle system or sound belongs to which ability, where its spot is, and its radius, width, speed and timing from valve's ability data; and for

pack.json
"requires": { "threats": "^1.0" }
твой lua
local threats = require("lib/threats")
0 скриптов используютv1.0.0

pathing

от hunnyc

Может ли юнит дойти из одной точки мира в другую: проходимость по GridNav с кэшем на каждого вызывающего, бюджетом путей на тик и стенами арены Марса.

pack.json
"requires": { "pathing": "^1.0" }
твой lua
local pathing = require("lib/pathing")
0 скриптов используютv1.0.1

camps

от hunnyc

Neutral camp data the stacking packs share: valve's stack window for each camp, the trained stack data (camp positions, approach and pull points, difficulties) and the stacking routines that jungle, s

pack.json
"requires": { "camps": "^1.0" }
твой lua
local camps = require("lib/camps")
0 скриптов используютv1.0.0